In addition, they are packed together. Leveling/Setup This guide covers zones up to Omens of War. Q: So wait a mercenary is allowed into an LDoN? At 6-7 go into the middle cave and kill pumas. Also see the alphabetical command list or emotes . Any commentary is welcome. Classes with undead slaying/controlling spells can crush this place even harder and faster and thanks to that can really increase this zones effectiveness. I will provide some quick ideas if that's not the direction you wanna go. You get access to mercenaries, which are hireable AI controlled party members. ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. The number of mobs for straight grinding is also really impressive. A: Your merc will start costing you 2g every 15 minutes at level 14. Not really a particular place to camp in the zone, though the area outside with the warbeasts or over on the side of Rubek Oseka would be ok (provided you can deal with underwater combat). There is a big black stone in the bottom right corner of the zone. Your Mercenary can come in two skill levels Skill Levels Apprentice - on par with single group geared players, on spells and abilities that have a rank, it will have rank 1. When you suspend your mercenary the button will change to Unsuspend. The center of the zone is all undead. After about 12 though, you can speed things up immensely if you're fighting with your tank merc and he can hold aggro way better after 10. By this point you should have gear that can hold up and healers who know what's what. Make sure that the Tank Merc has been assigned the role of Main Tank. The shades there are the highest level normal mobs in the zone. It should open and let you swim through to The Hole zone. Considering you should be killing three mobs every cycle in which each cycle is 10min and 40 secs, you should be killing 15 mobs an hour. I can't think of many places where the time taken to get there and get setup to afk xp wouldn't have been better spent just killing or questing for regular xp then logging out. Otherwise its like an ooze and a tidemage or a trio of warpriests. BEST (84-92): The Grounds/Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>The Grounds/Erudin Burning) - I love both of these zones. Then go and start slaughtering crows, scarecrows, and doombugs. Talk to Ruppoc Rockjumper and get the quest Thinning Out Their Numbers: Rotdogs and Snakes. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. Look at my map in comparison to your map to see the location. Level 5 Unlocked AA: Origin. I updated that page so that it has a link to almost every single EQ guide I have written; laid out for you by expansion & easily navigateable with Ctrl + F. It'll provide a better alternative to people who just want information about a specific zone rather than a leveling guide. With a group of actual people, this place is awesome though. Swarming, pets, class specific abilities all change everything drastically. This repop time is significantly faster than Doomfire, the Burning Lands (Plane of Fire) which is 36 minutes. The north and east you can at least run out if you botch a pull. Just be kind and patient. Should be an easy time though. This disparity increases with levels. Don't know how popular that still is, but it's still not hard to get anything done. It's also a MONSTER of a run as Jungle and Trak's Teeth are enormous zones. If not, stay outside. You can do 1-40 in about 12 hours of playing. I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. Ignore the giant black golem and Nortlav and head up the stone tunnel killing gargoyles and golems until you get to the castle full of gargoyles and ghosts. It's very very easy to do, easily completed solo by all classes. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. You will need help doing it though. For example say you shrouded to level 10 Your mercenary will be free again. !1111, (You must log in or sign up to reply here. Coming from The Mines, start killing gnolls until 12. Some are also scattered amongst the buildings, just use "Find" to locate them. Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. I don't like them and only do them if guildmates beg me to. Each Stance has different focuses and allow the mercs to be more or less reactive. It doesnt matter if you have no interest in playing the new characters when they reach the high end game. Do the research on your own on Allakhazam. That's all I have for now folks. Finally, heres the math on why I believe this guide has value. Also keep in mind almost everything here summons. You can push to 86-87 here by going into the west corridors, but the exp falls off a cliff at 83. Kill bears, wolves, and snakes near the zone line to Blightfire. D damination Level 2 Joined Apr 12, 2015 RedCents 313 Aug 17, 2018 #2 I dont recommend using one ever unless you know the class to begin with) a questline was added in Feerott, the Dream that unlocks all ranks of Journeyman Mercenaries. http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1. Balanced: This stance is exactly how it sounds. Killing mass numbers of light blue mobs is particularly easy with this merc setup and a player toon. You will be doing these three HAs on a loop for a while. Get invisibility on a character who can rez or has a healer merc at least. I have added it in now. ). Inside Dead Hills, look for a gnome named Gribble Grobblenobber. When it isn't, it's a nice place for a change of pace, but I think exp is better elsewhere. The adds are just too intense. Let the mercenary do all the work for you. Finally, while Heroic Adventures in Dead Hills, Ethernere Tainted West Karana, and throughout The Broken Mirror zones might be the "fastest" way to level, it's stupendously boring and repetitive. You should be able to clear through here without too much hastle. There is also the named Ancient Dracolich who drops a nice bag if you don't have a bunch of those and a named zombie. Everything is very social. Kill everything. Don't bother with one of the far flung camps. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. Efficient: This stance causes your Mercenary to focus primarily on efficiency and preservation of resources. 46-67 Veksar (PoK>Firiona Vie>Lake of Ill Omen>Veksar) - If you're a paladin, you really should consider living here through these levels, as most everything is undead. Air sucks for dps and tanking in classic, can be useful in groups against casters, in Lower Guk for example. Here are some suggestions as to how to use these areas to hit max level. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. While I didnt test this strategy in The Bloodfields, I think that zone also has a fast respawn rate of 10 minutes and 40 seconds, so this strategy should also work there if you can find a similar camp. You can very easily start pulling groups of 4-5 by 70 and by 72 can straight swarm pull and still not see your mercs mana fluctuate. What that means is he just won't do anything. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Valdeholm (PoK>Blightfire>Goru'Kar>The Steppes>Icefall Glaciar>Valdeholm) - I absolutely love this place for these levels. (25% was in Overthere when it was a hot zone.) You can come here a little earlier if you want, but ensure you have some form of crowd control handy. In order to hire a mercenary meet at least one of the following conditions: Own the Age of Discovery expansion (having purchased when it was a new release). I will annotate directions to the zones. They have low HP, but can hit hard with spells and melee. PL ALTERNATIVE: 'Hatching a Plan' mission next to PoK standalone bank. If you haven't done the others, they are still accessible. This is Tier 4 for Veil so things hit hard, but not that hard. There are some sporali that are best left alone since this isn't a hotzone anymore and some birds/birdmen in the northwest corner, but otherwise it's undead elves and humans. A: Mercs are actually rather cheap to maintain. I honestly think it's kinda trash because either you're killing "relatively weak" classified mobs or the creatures just have too many HP, but from 30-35 it's ok. Don't accidently attack Lhranc if you see him. When actively playing, your group should be able to easily clear all three rooms plus the solo pulls nearby. Playing live has a few benefits. It's Hills of Shade all over again. Your toons are going to get attacked and hit. 13-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - This is a good place for undead killers, but in my opinion the run out to it is too far and the exp is better in Blightfire. Kill all of it. They will drain half your exp and do very little damage. Mob HP is ridiculously low since this is a vanilla zone and these levels go by without much attention having to be paid. Special mercenaries are unlocked via other means, usually involving an expenditure of real money. everquest afk mercenary leveling guide. Keep clearing until you reach the bridges over water in the northern most area. BEST IF SOLO AND 58-62: 48-62 - Grieg's End(PoK>Nexus>Netherbian Lair>Dawnshroud Peaks>Grieg's) - This zone is a pretty long haul out, and has a couple of pretty rough pulls to get into the zone if you're here at the lower end of the range. You will be teleported to Ethernere Tainted West Karana and now attuned to the Dead Hills. At 70 though, it starts to seriously lose it's luster. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. I normally always see people using SKs with mage DS in like fortress mech to do the same thing. Only thing that sucks is most of the mobs do AoE damage. This amounts to tens of thousands of AA's. Everything is pretty spread out and it's dead simple to pull singles or just wander and kill. Whatever you do, don't try and fight in the cave to the Commonlands exit. Slaughter everything you get your hands on that isn't a friendly dragorn. Aggressive: If you or any group member is attacked, your merc will attack. Lots of undead for your friendly neighborhood paladins as well. I forget about that guy. Multiple mercs with heals, buffs, and DPS and you can soar through here. The mob density is incredible and you can clear the first three levels of the tower at a breakneck speed. OPTIONS(96-100): To me at this point, there is no best place to go. Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Everquest 2 Leveling Guide 1-125. You will decimate all. Or at least a bunch of boxes with healer mercs. House of Thule armor is pretty damn good for it's level. Thread starter kyle123; . Contents 1 Slot changes 2 Buying 3 Items 3.1 Call of the Forsaken 3.1.1 Chest 3.1.2 Head 3.1.3 Primary 3.1.4 Secondary Some players are reporting trouble verifying their email address. That is a great point. You can conceivably go to 80, but it slows down and there is better exp to be had elsewhere. Once you have some level 30 Mercenaries, you will want to level your future Mercenaries while grinding through tasks. In comparison to their equivalent in Underfoot, the mobs are vastly easier. The other big benefit is that you get Marks of Valor, which can be spent on gear in Ethernere Tainted West Karana. Lots of mobs to kill here. At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. For a quick fix, try switching to a different email address and verifying that (you can switch your email back afterwords.) IN ADDITION: Recently, much better versions of mercenary gear have been released that make your mercs WAY more effective. Just keep in mind that kills here will feel pretty slow since the giants have enormous HP pools and half the mobs have some form of healing ability. Once you get there, it's party time. THIS GUIDE ASSUMES YOU ARE PAY TO PLAY. Just want to provide some info that isn't multiple years old. Gaesigs and Heligs on the water side come to mind on this. The key to AFK grinding is to not die rather than maximize exp per hour. I've done it in as fast as 30 minutes before. From the time your mercenary dies to the time you can Rez him is 5 minutes, just like when you'd suspend him. It'll give an Undead oriented hunting guide. Abstruse armor is very serviceable. Set Hotkey: Set the current stance you have selected as a Hot Key. Brother Island (Guild Hall>Deluge>Tempest Temple>Brother Island) - This zone is great because there are almost no Kill on Sight mobs, allowing you to wander freely. I prefer to stay out of the fields if at all possible. Never a good idea to go fully afk. As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones. Q: Can I bring my merc on a LDoN or my guilds CoA raid? You never have to upgrade your Mercenary, he will level with you. It's one of the two expansions that made me quit EQ for any length of time. The higher the mercenaries confidence level the less chance he has of running away. You'll make the amount it takes to pay them and more from those 5 mobs. Just be careful about aggro. I don't know personally, just putting it here on their recommendation. At around 91, head to the southern portion of the zone and start killing critters and ghosts. I also feel that depending on which set of hot zones is available at the moment, there are faster places to level through certain levels. NOTE: IF THE FABLED CREATURES ARE UP, DO NOT ATTACK THE BLACK REAVER. I think it takes way too long to kill anything and this is also about the point a merc starts falling off so downtime is way high. How do I fix this? Great post. Where it says "Type" select Journeyman (Paying players only) and then select Tier I of which ever you want Healer or Tank. They tank for you, heal for you, or dps for you. Also, being a class like Paladin can make leveling in some places way faster. Fewer mobs for AA/Exp grinding but still very nice and slightly easier for a small group. In the event that the bee's are camped, the bixies that ARE NOT IN THE FIELDS are a good secondary camp. This zone is a lot better when you factor those in. If you're actually grinding, the entire cave and temple area will give you a lot faster progress just walking through, changing your speed and pull-numbers depending on your level (at the beginning, just pull 2-4 at a time, later on you can start pulling entire sections). Q: If the Mercenary dies do I have to buy another one? To help you on your leveling journey, this EverQuest Leveling Guide has been updated for all updates and patches as of 2022. Feel free to tell me how terrible my suggestions are, as long as you leave a different/better idea. That is how GMs check. The doombugs normally come in packs of 2 or 3 and aren't social with crows or scarecrows, who normally are single pulls but are social with each other. I'd suggest even if you go this method, you still use MQ2 with afk tools to answer tells while you are away. Also his armor and weapons will get better as he levels up. The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). Also, once the room is broken, stand closer to the back wall of the room rather than the hallway. Erudin has some mobs that aren't kill on sight, so try not to kill them. I played a cleric for 9 years until I finally left. This place is almost nothing but undead. Paladins can start swarming around 83 with impunity and shredding through these guys to about 85. In both places, just clear the zone. If nothing else, have a friendly enchanter give one of their big mana regen buffs to your healer merc. NOTE: Doing the progression for Call of the Forsaken and The Broken Mirror will net you some incredible rewards. Since I'm max level/AA, I guess I have only one reason I would afk XP to earn Merc AAs. For a quick example, an Apprentice Tier V mercenary caps out at a 90% rez where as a Journeyman Tier I mercenary will have a 96% rez. With a group of three actual players though, you can steamroll this place for GOBS of experience. Your destination is the top right corner buildings, which contains a ton of animated hands. Jewel of Atiiki(74-78)(Guild Hall>Buy Katta Castrum Powerstone>TP to Katta Castrum>Jewel) - Farming the efreeti here is fun and easy. Blightfire Moors is also a hotzone sometimes, so this could go even faster if you're lucky. It's some kinda Gnomish backpack thing. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. Your tank merc can solo any reds from levels 1-60. You want the repops to be single pulls and not a three pull, so the timing of your agro and kill cycle on the first way is important. Start killing everything around the front of the zone. As an alternative around 73, you can kill the pixies around the guild hall port in. Assist: Your merc will help DPS. Kill everything here until 68ish. You can manage your merc's appearance clothing via your persona window. What i mean is if you do Field of Scale, you'll have the rank IV merc, not the III or II. Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker RSS, EverQuest AFK Leveling (and AA) Guide: Its all about 3 Boxing, Phinigel TLP Server Leveling for Human Paladin Freeport, EverQuest Next Landmark: Alpha First Impressions. Click it. 1; 2; Next. Lots of nameds spawn here, so be careful if you don't have a good group or a good box team. Also the mercenary will cost the same amount he would to the level that you shrouded to. Up to about level 35 a red con gave me 10%-25% XP. All About Mercenaries | EverQuest All About Mercenaries Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. It's very simple and zone is your oyster beyond that. At 14 you can head out to Blightfire Moors or head to the northernmost part of the zone and kill Nokk skeletons and zombies until 17-18. Worth about half a level in that range. More of the same, except a larger portion of the zone is friendly. You cannot shroud to level 10 and keep a level 50 mercenary however. When you suspend a merc you must wait 5 minutes to bring him back into the world. It's still confusing, you slipslide everywhere, mobs are invisible, pathing is terrible, and you get vertical aggro. Note: This guide is based primarily on the Hot Zone Wall of Slaughter. There is a new set every 5 levels but it isn't really worth getting more than maybe a set for a healer merc at 75, 85, and 105. Don't ask me for how you do each HA. Watch out for the clerics if you don't have a solid interrupt. Pathings. 1 of 2 Go to page. Ah yes. From PoK>Gulf of Gunthak>Dulak's Harbor, Board the ship Stormwave or talk to the teleporter guy if it's all broken>Dead Hills. Mercenary Leveling and Equipment While mercenaries are quite adept at walloping the occasional moss snake, even the most adroit sell-sword can be taught a thing or two by an experienced adventurer. This will easily take you to 56-57. You may finish them and have 30-45 minutes to wait. This is due to the way parties divide up exp. When do I have to upgrade him? The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. Welcome to EverQuest! Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. I will lay out a few spots to hit in this range. ALTERNATIVES: Arcstone(67-75)(Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire) - I really recommend this place to people with Undead control or slaying abilities. When you rez your mercenary you will immediately be charged the Upkeep cost on him. If you aren't saving for something in particular, consider taking these. Decent loot drops from the nameds in each zone as well, as well as Tier 2 armor tokens. There a couple of hallway corners that are mostly safe as well, but you have to kill to them and that can be dangerous. In the second city, kill Doomfire mobs until 70. When you come back Re-summon him and he will be your level again. I would recommend this place only if you have a group of actual people. © Copyright 2008-2022 Almar's Guides. Q: How does shrouding effect my mercenary? He will very likely murder you if you do. IF YOU'RE NOT BRAND NEW AND KNOW WHAT YOU'RE DOING/NEW PLAYERS AFTER YOU FINISH MINES: 1-(14-18) Crescent Reach (You zone out of Mines and are automatically transported here. Will be updating soon to include Ring of Scale. If you took my advice and are at least two boxing, go inside the cave. Everquest AFK Leveling Missions. Your merc will balance his abilities in defending and attacking the enemies pulled to him. The run isn't terrible, but all of the SoV outdoor zones are enormous so it's further than it looks. The mobs are around level 28-29, so it's a lot of exp for your level. Click here for more information. The exp here is good. If you need to learn more about your class, see our Class Guides for builds and info. All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. Rangers and rogues used to like to come Headshot/Assassinate grind here. ALTERNATIVES (48-62): 46-58 Old Sebilis (From City of Mist>Emerald Jungle>Trakkanon's Teeth>Old Sebilis) - How much range you get out of this zone is dependent on if it's a hot zone or not IMO.

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